From Toadwater Guide
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"Grade [level] Fencing" can be constructed from a [level] plank.
To use fencing, it first must be placed. To place one, select it in your inventory then select an adjacent bare square. Then it must be built by pounding it in with a mallet -- this can be done by any player or worker after which the fencing will still be owned by the player who placed it.
Decay, Stages, & Refreshing
- Fences automatically decay over a period of 2x[fence level] days -- i.e. a level 2 fence will decay completely in 4 days after which it is automatically destroyed and disappears leaving bare ground. Decay goes through 11 equally-spaced stages. Decay does not make the fence any more vulnerable.
- To reset the decay timer you can refresh your fencing back to stage 1 by selecting a staff in your inventory then selecting any of your fencing in view. Note that this does not "deselect" your staff so your speed can be maintained.
Removing & Repairing
- To remove a fence that is placed but not built, any player can use a shovel to put the fence in their inventory (if a worker has been assigned to it, hitting it once with a mallet is probably the easiest way to unassign the worker) leaving bare sand.
- To remove your own built fence, you can use an axe to chop it down -- this destroys it leaving bare sand. You may also assign a worker to it with an axe.
- To remove another player's built fence, you can use an axe to chop it down -- this destroys it leaving bare sand. This costs a lot of health and it takes a longer time than chopping your own fencing because you can only cause [axe power] damage to a fence that has a maximum of [fence level]*100 "hit points". See raiding for more info.
- You can repair your own fencing by using the same "Grade [level].000 Fence Repairs" as the [fence level] -- each repair increases one hit point up to the maximum. Select the repairs then select adjacent fencing that needs fixing. Enough fence repairs to completely fix one piece of fencing can be constructed from two pieces of fencing in your inventory.
- Using 100 fence scraps on a built fence will increase the [fence level] by 1 up to 30 and, therefore, its hit points by 100 (up to 3000).
Gates are constructed from two planks. A gate is your doorway through a fence . Once you have constructed a gate, place it on a completed fence to build the gate. A gate has a set number of uses (10*wood level) after which it disappears, leaving the fence that was there previously. You can only place a gate on your own fence, and you can normally only pass through your own gate. You can however let someone in to your base by standing on the gate (holding the gate open). This is the only time that two active players can occupy the same square in Toadwater.
Building an Outhouse
- Each outhouse is constructed from a plank. The plank grade is the same as the resulting outhouse class. To build an outhouse, first a hole must be present in the sand. Unless you are lucky enough to find a deep hole exactly where you want the outhouse built, you must dig a hole deep enough -- at least 100 millimeters deep per outhouse class. The capacity of the outhouse is also 100 times the outhouse class.
- For example, a grade 5 plank can be constructed into class 5 outhouse materials requiring a hole 500+ millimeters deep and, once built, the class 5 outhouse will have a capacity of 500 pieces of poo.
Using an Outhouse
- Once built, you may want to place a single magazine in the outhouse for you or anyone else who decides to stop by to use the facilities. Beware anal spasms.
- Mousing over a built outhouse will indicate its class, or whether it is occupied by someone, its (% full), and what [magazine] is in it, if any.
- When you step on an outhouse you leave all of your poo in it unless the outhouse fills up before you can relieve yourself fully. In this case you explode the outhouse leaving only a pile of poo equal to the capacity of the outhouse.
- With few exceptions you must wait as many metric seconds as pieces of poo you left before leaving.
- Players have been known to seek refuge in outhouses as the narrow confines prevent a bearded vulture or a lasso from reaching you. Rumor has it that it also makes it very difficult to swing an axe.
Barrels are made out of planks. Select a plank and press 'b', and you will attempt to create a barrel.
Barrels are twice as difficult as fences, sell for about 60% of how much fences do (less), and give no experience. So, if you aren't making them to make shakes, don't make them at all.
Uses of Barrels
So what is the point of making barrels? Do they have a use? The answer is simple: Yes.
At the top, you should see the coordinates of the barrel. To close the window, click on the X button or OK.
1 Barrel Contents: These are the contents of the barrel. It may not have all empties; if you added things in already, then it will show what you have added and how many of those things are there.
2 Recipe of the day: This will change every now and then, displaying a different recipe. If you do not have personal workers, you will not be able to view this section.
Barrels can be destroyed by hitting them with a mallet.
Totems are constructed from posts and idols. See totem for more information.
The grade of the plank is the same as the grade of the road it will make. This grade determines the relative toughness of the road. The higher the grade, the more times it can be walked on before it breaks (the original sand will remain).
You can assign a worker to dismantle the road with an axe (a worker may be able to do it with a mallet, also). When the worker finishes, the original sand will remain. If a worker has not finished dismantling a piece of road, mousing over it will say something like "-X% (worker Y, if any) Grade Z.00 Road" indicating that a worker (or worker Y) has dismantled X% of it but it will still serve the same function as a grade Z road in every way.
In Darktide there are no workers but you can remove a road with a mallet.